Hey guys im using max 2012. Im trying to do a simple bake of a grate on to a server. The server has more details but i simplified it to i can figure out what is going on. Anytime i bake with projection map enabled i get ray miss checks everywhere and i dont understand why.
Its a simple object, the grate in on the front side but yet everything shows ray miss errors.
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Even if its hidden, why would the rest of the UV map show raycheck miss? There is nothing there just the object
If you want the low poly to block rays, you can check Include Working Model in the Projection Options.