I have baked maps in SP for awhile now and have had no issues. If I do, it's because I didn't set the proper smoothing groups to match the UV islands. Or mismatching mesh names or material IDs. On this particular mesh, the rings beveled edge on the exterior of the frame bake as they should but the interior creates a crease. In 3DS Max, it doesn't have this crease, going on the thinking that my beveled edge was too small. Ideas anyone?
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