Hi there, I've been following this tutorial on current gen game art workflows and now I'm stuck on baking the normal maps for my low poly model. I've followed the tutorial but can't seem to get it to work correctly, I'm using max 9 where the tutorial uses 2009 but I can't see that making much of a difference. Here's the…
Hey there! This is my first post so I thought I'd introduce myself first. My name is Brent and I'm a student studying 3D Animation and Graphic Design on the East Coast of Australia. My passions have always been on the creative side, and since I was 11 years old (now 24 as of tomorrow!) I have played around in 3ds Max…
I imagine everyone is already all over this, but just in case anyone has missed it (and I know there's a lot of amazing artists waiting for opportunities like these), ArenaNet have opened their 2013 Internships. Link below - http://www.arena.net/blog/now-accepting-applications-for-arenanet-class-of-2013-internship Be sure…
Anathon , a game project that has been in the works since January of this year is looking for some help to reach our goal of having an Alpha version of the game ready by September of this year. We are looking for help in the following areas. We are looking for people who can meet deadlines, have clear communication skills,…
I have a Vol.Select modifier on one mesh, and point helper linked to another mesh, and I'm trying to get the Vol.Select gizmo to follow the helper. So as the 2nd mesh moves long, it should create a moving selection of the 1st mesh's vertices. I'm using a helper instead of the 2nd mesh because I need to manually adjust the…
Hi all, Just started a game character assignment and I've been working on a couple of concepts. At first I had the idea of creating the rider of the apocalypse, Pestilence. I wanted to make a modern / futuristic warrior however my lack of drawing skills limited my ability to put thoughts into images. I came up with the…
Animation technology developer is expanding their West Coast based production studio and is looking for facial modelers, riggers and animators to assist them with the development of animations for the next generation of films, video games and toys. Qualified candidates should have expertise with 2 of the following 3 skill…
I'm writing a Marmoset Toolbag tutorial on our skin shader and I could use a nice character model to showcase all the features. PM me if you have something you've been dying to show off, and would not mind having your artwork used promotionaly (the tut will be one of these: http://www.8monkeylabs.com/toolbag/learn). I…
Hi all! My brother and I have been working on a game for a while, he programs, I animate and we co-direct. We have been working on it seperately so far but soon enough will be combining forces and will have an engine to show off. We want details of the development to be public, so I've whipped up a website/blog which…
I just started 3D modeling. I've long been a 2D art monkey. I made tall and skinny and short and squat cartoonishly proportioned zsphere armatures yesterday and am attempting my first Zbrush model today. I'm following the (very easy to follow) Scott Spencer intro to Zbrush 4 videos from Gnomon. This is where my first…