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Sploot! - an indie game project

polycounter lvl 11
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RThomson polycounter lvl 11
Hi all!

My brother and I have been working on a game for a while, he programs, I animate and we co-direct. We have been working on it seperately so far but soon enough will be combining forces and will have an engine to show off.

We want details of the development to be public, so I've whipped up a website/blog which anyone can follow. It would be great to get some feedback, specifically tell us would you buy the game? (cheap-arse price TBC), or say it simply by following our blog!

The website is still a little rough around the edges but I'm working on it.

splootfacebook.png

Basically you play as a little ball of paint called Sploot, you can interact with/stick to parts of the environment that are covered in paint, you pass through areas of white, and can make painted areas white and white scenery painted by shooting your paint gun. (2D Liquid dynamics will be involved)

Oh, btw, I love this site. Everyone is always awesomely helpful.

Replies

  • Maph
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    Maph polycounter lvl 8
    I think it looks pretty rad! Can't really comment on the game itself nor the potential of buying it, due to the lack of gameplay vids. :p
    But I am very much intrigued on your workflow! I noticed you're using Maya to preview/setup all your 2D animations, which is pretty cool. But why not straight into the engine? Or are you also using Maya as your level editor?
    Also, what did you use to actually animate?
  • RThomson
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    RThomson polycounter lvl 11
    Yeah I'm really trying to push us through to the gameplay development stage but pre production's taking a long time. Thinking of putting some diagrams of level examples on the front page.

    The idea was to create a 'fake' trailer within Maya that generated interest in order to get some feedback to get the project moving a little bit. 'Limbo' did the same thing, although Jensen was trying to find a programmer. We're just doing it for fun. As of yet the engine isn't ready for my animations, so the trailer was kind of just a bi-product of all my thumb-twiddling.

    It's also a way to preview all of the animations on a character so that I can refine them before the engine's ready.

    I animated in Photoshop actually, it's a really underrated tool for animation, but it does have some glaring issues.
  • Norron
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    Norron polycounter lvl 13
    I love the feeling of movement and weight you have in the little blobby dudes. They look so gosh darn happy too.

    Good luck with the project, I'll definitely keep watching.
  • uncle
    I have problem to start the video, but at least the site looks really cool :P
  • RThomson
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    RThomson polycounter lvl 11
    Is it that you can't click on it at all? Are you using chrome? would be useful to know :)

    Thanks Norron, Uncle

    ps. embedded videos don't work from phones
  • uncle
    Clicking on embedded one does nothing, vimeo and youtube links just redirect me to http://error404.000webhost.com/?

    Opera 11.60, I'm on Windows.
  • RThomson
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    RThomson polycounter lvl 11
    yeah cool, it happened on chrome once too, i'll look into it, thanks!

    The official Vimeo and YouTube pages don't exist yet, sorting it out today as well as the media page :)
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