Hi all!
My brother and I have been working on a game for a while, he programs, I animate and we co-direct. We have been working on it seperately so far but soon enough will be combining forces and will have an engine to show off.
We want details of the development to be public, so I've whipped up a website/blog which anyone can follow. It would be great to get some feedback, specifically tell us would you buy the game? (cheap-arse price TBC), or say it simply by following our blog!
The website is still a little rough around the edges but I'm working on it.
Basically you play as a little ball of paint called Sploot, you can interact with/stick to parts of the environment that are covered in paint, you pass through areas of white, and can make painted areas white and white scenery painted by shooting your paint gun. (2D Liquid dynamics will be involved)
Oh, btw, I love this site. Everyone is always awesomely helpful.
Replies
But I am very much intrigued on your workflow! I noticed you're using Maya to preview/setup all your 2D animations, which is pretty cool. But why not straight into the engine? Or are you also using Maya as your level editor?
Also, what did you use to actually animate?
The idea was to create a 'fake' trailer within Maya that generated interest in order to get some feedback to get the project moving a little bit. 'Limbo' did the same thing, although Jensen was trying to find a programmer. We're just doing it for fun. As of yet the engine isn't ready for my animations, so the trailer was kind of just a bi-product of all my thumb-twiddling.
It's also a way to preview all of the animations on a character so that I can refine them before the engine's ready.
I animated in Photoshop actually, it's a really underrated tool for animation, but it does have some glaring issues.
Good luck with the project, I'll definitely keep watching.
Thanks Norron, Uncle
ps. embedded videos don't work from phones
Opera 11.60, I'm on Windows.
The official Vimeo and YouTube pages don't exist yet, sorting it out today as well as the media page