Hello Polycount! The next two weeks (maybe more if I want to continue working on it) I'll attempt to create a tower that is inspired from Orcish architecture. This is for a school project and the goal of the course is to learn the student to implement his/her models into a 3D engine. We should also learn more about…
I started this project as a personal one at first, then slowly turned into a project i could fit into my rigging and texturing classes. I'm using jason chan's picture of the male and female orc as reference. http://www.jasonchanart.com/gallery/2005/fanart/orcs_big.jpg i wanted to acheive the ability to model from an image…
Started this before the boards blew up. Here's an update. Eventually most of his body will be covered with armor and whatnot, but I wanted to model the entire body anyway for the practice.
Dear Polycount community! I painted an orc. 1) Is this portfolio-worthy? 2) What can I improve, in both style and techniques? 3) How would employers react when viewing this work? Thanks! -Jun
Hi Wanted to make him look like a realestate agent, but making an orc look NOT nice was just wierd. So im going for the bouncer look, might throw a cigar in there at one point. Total time on it for now is about 3 hours. Im just alittle confused on where to go next, detailing? filling in? ,
Hey guys was looking for some very harsh critiques . I'm trying to push my texturing to the next level here when it comes to wear and tear and could use any feedback.
A fanart I've done based on wow - one of my first hand 'old-school' characters on my quest to become a better traditional hand painterly style artist. Ive had 6 odd years of being in strictly photo-texturing pipelines and only recently realised that its not where I want to be. This guy was by far the most difficult…
Hi guys! I have made a game model of an Orcish Blademaster from Blizzard's Warcraft series. This is my first game model, and you guys have been so helpful these past few weeks. I hope you guys like it, critiques and comments are greatly appreciated!
I wanted to try taking a vertex coloured character straight from zbrush into toolbag2 and see whether I can get a high quality result. So I just quickly sculpted this guy up, it was a fun experiment :)