I started this project as a personal one at first, then slowly turned into a project i could fit into my rigging and texturing classes.
I'm using jason chan's picture of the male and female orc as reference.
http://www.jasonchanart.com/gallery/2005/fanart/orcs_big.jpg
i wanted to acheive the ability to model from an image as best as i can, with polycount and stuff in mind.
I need some serious help on the textures, I need workflow help basically.
I don't have a steady workflow, i need some help on the steps one takes on texturing a character. I kind of know, but i feel like im missing out on some things. I can't stress enough how much i feel like im missing on zbrush.
and what's an occlusion map!? hah.
so please, if you could.....give it to me, as it were hah.