Flowmap Generator is a tool for creating flowmaps for use in shaders using a fluid simulation. Flowmaps can be difficult to create, especially on a large scale. Several tools exist for hand painting the velocity vectors, but this can be time consuming and if the geometry changes it is necessary to repaint the flowmap.…
hey i think its about time i start a wip thread of my own ive been asked to make 4-5 generic humans with a tri count between 2k and 3k. the normal maps will be switched around to give even more variation. this is a slightly chubby male model with a bald head this is an average sized male. it has baseball cap, bald head and…
I've used mask generators before to make edgewear before but I'm struggling with my latest asset. It just doesn't seem consistent. i.e on the 3 cylinders on the right it's kind of working but then on the wheel on the left it's filling it out entirely. Some ideas; - This is the first time I've used low poly as a high poly…
I did, actually, but like a dumbass I didn't realise they already had 3CH (the random generator that a couple of CA guys came up with) ... my generator was inspired by that, and I had it bookmarked, then one day I went to the bookmark and the site was down, so I wrote this to fill the void - then I found out a week or so…
My second project entirely done in Substance Designer (some renders in Marmoset Toolbag 4). I have tried to learn some of the basics of the program (thanks to some tutorials from Daniel Thiger) and spend enough time on it to come up with an interesting generator. This substance is part of my first demo as Environment…
I watched some video some guy making texture and he used awesome normal map generating tool. And I want to know the name of that software. That was with black window, and able to preview normal map on cube. And can generate by selecting layers with height info (grayscale) and clicking Convert button of software window. It…
Subdivision sketch: non-locking accessory carabiner. Just a simple modeling exercise. None of the internal spring components need to be modeled. Consistent loop distribution to maintain surface quality. Basic boolean block out. All the geometry is generated by simple mesh shapes and non-destructive modifiers. Most of the…
:D What a great threadname to begin with... I am an aspiring character artist,and as an character artist we all have to get some hair textures for our characters of course... Actually to get some good and naturally looking hairstrands you either have to use: 1. Maya + Xgen + Arnold, then correct lighting etc etc, and than…
Thank you @Klawd Finished texturing the generator and the red wall. I'm not yet satisfied with the emissive on the generator, I feel like it needs more depth. In the concept it actually looks like there is a light source beneath the glass, does anyone have any tips or tricks for achieving that through textures? Baked…
I'm wondering what the general thoughts are regarding using custom brushes in zbrush, mainly ones someone else has made. I know using photoshop custom brushes is generally looked down upon and considered as cheating by some people, so I was wondering if this is the same for zbrush brushes. Though I can definitely see where…