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Need help with Mask generators (surface wear)

polycounter lvl 18
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capone polycounter lvl 18
I've used mask generators before to make edgewear before but I'm struggling with my latest asset. It just doesn't seem consistent. i.e on the 3 cylinders on the right it's kind of working but then on the wheel on the left it's filling it out entirely. Some ideas;

- This is the first time I've used low poly as a high poly when using generators. Is that it?
- I've left most of the baking settings as default
- It's quite low poly, some cylinders are 4,6,8 sided etc. I can understand why those wouldn't work.
- I'm primarily working with MG Mask Builder and Curvature. 
- I've baked every map apart from ID






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