My second project entirely done in Substance Designer (some renders in Marmoset Toolbag 4). I have tried to learn some of the basics of the program (thanks to some tutorials from Daniel Thiger) and spend enough time on it to come up with an interesting generator. This substance is part of my first demo as Environment artist, and it will be present in the final design (there is a quick test render in the asset on which I am going to apply it, in which you can see how it works in a UDIM system).
In the Artstation post I was able to expand a little more information about the generator, with videos and more examples. I hope you like it