hey i think its about time i start a wip thread of my own
ive been asked to make 4-5 generic humans with a tri count between 2k and 3k.
the normal maps will be switched around to give even more variation.
this is a slightly chubby male model with a bald head
this is an average sized male. it has baseball cap, bald head and head with hair variations
and this is the small female model
ill also be making an average sized female and probably a fat ass male model.
critique would be awesome
i was also wondering if anyone with experience doing this kinda thing could give me a few tips, since this will be the first time ive done anything like this.
im guessing the hardest part for me will be modeling several different high poly heads that each fit the generic models
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I'd say for 2/3k the poly distibution is kinda whack
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could you elaborate?
the highest poly model is the male with the hat, weighing in at 2130 triangles.
i was told they all have to have fully animatable faces for acting scenes, so the heads account for around 1/4 to 1/3 of the tris. is that too much?
good luck to your texture
Yeah, even with speaking the heads seem a little dense. You'll find half of the expression in a conversation comes from the body, not the face. Check out how some of the crazy folks here spend their polys.