Just have a few questions regarding texturing game assets. I went over a digital tutors game assets tutorial and it was extremely helpful. It covered ndo, ddo2 and marmoset. All really helpful things to know and quite impressive tools! I guess I just have a few questions regarding when to use what and when to bake…
This seems a bit of a daft question, but I've imported a model from 3ds Max to Marmoset and positioned it using the parent/group node it creates. I'm in the process of making iterations to the mesh in 3ds Max so need to continually re export the model. The problem i have is when i go back to view the asset in Marmoset its…
Welcome to the Tracker Knife Tutorial Series. Click the image above for the preview video. I'd like share with you some tutorials I've been making to answer a few questions people have been asking about modeling, texturing and baking. It's a production focused series of tutorials exploring my workflow and pipeline involved…
Hi guys, I'm pretty new to making assets for games so do forgive me for my lack of knowledge! I've recently picked up Marvelous and got carried away making various military assets. I built a Load Bearing Vest with multiple layers but when preparing the low poly model for baking/texturing, I'm met with a ton of issues.…
I am new to UE5.. Is there a good asset browser that can store meshes (with assigned materials) and materials for later use in othere scenes? I have found Connecter, wich looks very good. but 50 € a month..
Am watching the YT vid about photogrammetry from the Star Wars Battlefront team and they mentioned this, the issue of reconciling the look of assets derived from photogrammetry or scans with assets created the old fashioned way. I'm still watching the video, but they aren't going into much detail on any subject so I don't…
Howdy Polycount folks! Over the last few years I've been trying to create some medieval assets and sell them online. I went way overboard and made 11 weapons in 5 different unique styles, so 55 models in total. When I first started making them, I was more concerned with the model rather than the textures. However, I…
Mercurial Dance are hiring a Freelance Motion Capture Technical Animator/ Post-Production Artist to support the development of VR game assets for EmbodyXR® Your Role As part of our asset creation process, we are creating a custom movement library for our new title EmbodyXR® which includes motioncapture / performance…
On a AAA game: the publisher is likely to assume that all the assets are OK and will be kept, until the publisher decides to change the narrative or some such, so that the assets are no longer needed for the game. The developer is more likely to want to dump all the prototype assets, because they are often made in a…
Hi, I am in the process of learning to create low poly, hand painted game assets. I have worked as a modeler creating 3D animated TV commercials for more than 10 years, and would like to try something new. What I really like are low poly, hand painted game assets (like in World of Warcraft ect), thats what I'd love to try…