Hello :smile: It's the last character I work on - Still learning Real Time workflow ~ Hope you like it, Comment & Critics are welcome ! I will start a new project soon, with, this time, some process picture and explain workflow behind this :wink:
Hi guys, Recently I created my portfolio for a portfolio class in school. I could really use feedback in order to improve it. Feel free to critic it, anything will help, be harsh! http://www.felixvdberg.com Thanks for you time guys! Felix
Hey all! Long time listener, first time caller...I'd love to get some feedback on a personal project I'm working on. I've got some more spare time on my hands and wanted to take one of the bust sketches I've made over the past few months and make a figure out of it. I'm still sorting out costuming (thinking a druid of some…
Hello! I just finished modeling a game ready Sci-Fi handgun/rifle. https://www.artstation.com/artwork/kDDkQ6 Tri Count: 19,642 Vertices: 16,156 1 4K Texture Concept by Eddie Mendoza https://www.artstation.com/artwork/Z5adbm I would love some feedback on it, especially on the texturing and presentation. Thanks! Texture…
i'm making the plane spitfire for a small project where u can fly it around and shoot things. i have gotten the basic shape of the plane. the plane is going to be somewhat low poly and will need parts that can move like the flaps. i need some ideas on how i can implement the landing gear and guns and other things that i…
UPDATE: Hi folks, I was wondering whether you guys could give me some much needed crit on a character I am doing for my final year at Uni? I want him to look like some sort of mechanic but I may model some props like guns etc to make him look like he has a side job as a hitman of some sort. I know this is becoming a very…
So here's the progress i've done so far... Never thought that this kind of hair would be so difficult... :D Does anyone have a tutorial for this kind of hair? It would be really awesome and I would be really thankful for that! Well I've decided to make the clothes in Zbrush expect stuff like the belt, weapons and…
I took some advice from another site in an attempt to make a more interesting concept--though there's always room to improve. I'd love to hear what anyone here could offer me as advice for my next piece. Anything helps, especially with design and rendering.
So the Darksiders2 comp got me thinking about weapons and that maybe I would try and make one. This is my first major sculpt of anything in ZBrush so I ask for a little leniency, but not too much of course. :) At any rate, before I start attempting to paint/texture this is there anything glaringly awful that jumps out at…
Final wire for Jack: I'm going to try and put him in UT2, but at the moment I'm trying to figure out the best way to lay down my UVs. In this awesome video (I really like the music ), the guys broke up the wires to fit nicely, then they somehow patched it back together seamlessly for painting. How did they do this?…