So the Darksiders2 comp got me thinking about weapons and that maybe I would try and make one. This is my first major sculpt of anything in ZBrush so I ask for a little leniency, but not too much of course.
At any rate, before I start attempting to paint/texture this is there anything glaringly awful that jumps out at you? I've redone the handle at least 5 times now, so I'm totally open to changing whatever.
Thanks for your time!
Turn table :
http://dl.dropbox.com/u/161473/Polycount/Hammer/CC_Turntable.mov
Shots :
Replies
My only crit is the stone core of the hammer is reading kind of soft/doughy. Something about the way the side plates are inset I think is causing it the most. I think the extreme wear between the two edges, and amount of space between the two edges might be a little too much. It's most noticeable in the 2nd and 3rd images. Or I could just be a crazy person.
Either way, I drooled a bit. :shifty:
Made a few changes - I re-did the rock in the middle and changed the handle to something more solid:
Although, that metal piece on the side of the hammer feels to me not very practical, just there for decoration, if it was banded all around the hammer, it would give the stone more strength?
Oh, and to tie in your volcanic rock idea with a core of magma, maybe dig the whole deeper in your sculpts to add more depth, that molten core idea will look much better that way when you do your self emissive map