Is there an MCG for 3DSMAX that creates an array of objects? I want to use the new path deform modifier of 3dsmax 2018.2 together with an array MCG modifier and the welder modifier to create a modifiable spline array. * – Create a one-dimensional array of objects (repeat objects) Preferably spacing automatically by the…
I want to change the position of FFD4 modifiers on multiple objects to the bottom of the modifier stack. I know I can add a new modifier at the bottom of the stack and delete the old modifier with Maxscript. This is also how 3dsmax does it when dragging the modifier to the bottom of the stack for each object individually.…
In case anyone is interested: $.modifiers[#Skin].bone_Limit = 4 -- Optional: 4 Bones per Vert MaxsubobjectLevel = 1$.modifiers[#Skin].effect = 1skinOps.SelectVertices $.modifiers[#Skin] #{1..(polyOp.getNumVerts $)}$.modifiers[#Skin].effect = 1skinOps.bakeSelectedVerts $.modifiers[#Skin]
Two alternative ways to what Pior shared: The Skin modifier. This has the advantage of forking Curves with a 'SphereCapCurve' modifier (can be found online, but I can send it if you DM me)