Looking for Rigging specialist to modify, strip and optimize metahumans rig so we have a de-cluttered, smooth running non modular (metahuman system) rig with the same operating level. Need to also add some additional controls with helpers and blendshapes that involve NSFW work, must be comfortable with this. Required good…
I've signed on to help with modelling and animating for the HexenTC using the DOOM3 engine. I'm doing some of the beasts they'll be needing. I use 3d MAX 4.2, which I know is older, but I can't afford $3000 to buy it again. I always animated with MAX's character studio plug ins, BIPED and PHYSIQUE. But I'm told that Doom3…
I couldn't find a similar thread so thought I would ask people what they thought was an under used modifier or feature (or an existing oe used in an unusal way) in 3Ds Max. One I stumbled upon was the similar button. You can select a set of faces then click the button and it selects all similar on a mesh. Very handy when…
I personally wouldn't go with this solution since it could cause issues were you will edit more than one object that got the same modifier name at the same time. to be safe I would rather advice to use this instead CurrentMod = modpanel.getCurrentObject() theModifier_ID = modPanel.getModifierIndex $ CurrentMod -- and then…
Is there an MCG for 3DSMAX that creates an array of objects? I want to use the new path deform modifier of 3dsmax 2018.2 together with an array MCG modifier and the welder modifier to create a modifiable spline array. * – Create a one-dimensional array of objects (repeat objects) Preferably spacing automatically by the…
The array modifier behaves strangely after I close and reopen the 3dsmax file. It seems like transformations are changed and the array modifier gets confused. Arrays are rotated etc. If I make an instance copy and realign that to the viewport and remove and re-add the array modifier it works again. But only until I reload…
http://www.mariussilaghi.com/QChamferMod.mcr Perna I made this macroscript to quickly add (after the editable poly) and collapse the quad chamfer modifier leaving the other modifiers in the stack intact. To install it just drag and drop it into the viewport. You can assign a keyboard shortcut to it (it is in the Quad…
I got a problem with a modifier I'm trying to make in maxscript. The idea is to have an array as modifier on a object, so you can quickly and dynamically change properties on the clones. It works okay at first, but my problem is that the modifier doesn't know/remember its parent. If you add the modifier on a box, you get a…
I want to change the position of FFD4 modifiers on multiple objects to the bottom of the modifier stack. I know I can add a new modifier at the bottom of the stack and delete the old modifier with Maxscript. This is also how 3dsmax does it when dragging the modifier to the bottom of the stack for each object individually.…