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[3DSMAX] Maxscript Change FFD4 Modifier Position to Bottom of stack, retain control vertices

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OccultMonk interpolator
I want to change the position of FFD4 modifiers on multiple objects to the bottom of the modifier stack. I know I can add a new modifier at the bottom of the stack and delete the old modifier with Maxscript. This is also how 3dsmax does it when dragging the modifier to the bottom of the stack for each object individually.

If I drag them each manually in the modifier panel the FFD4 control point are retained (encompassing the multiple objects on which the instanced modifier is applied). But when I do it with script code the FFD control vertices get reset to each object individually. They are still instanced but do not encompass all objects in one FFD4 modifier.




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