Hi, I´m currently creating a scene based on this concept: https://www.artstation.com/artwork/aEgrq I want to improve the model because it lacks something I can´t really nail down. I asked a few people and they said that I should bevel it more and sculpt some details but I´m not really sure what and where because I want/try…
I manage to find some time and created this scene based on Milos Kovacecic's concept art. I modelled all assets and all scene according to the concept art. Unwrapped if necessary in blender. Textured in substance painter and Photoshop. I have created curtains in marvelous designer. I finished the lighting and the…
Hello! I am a college student currently working on a project that requires me to post updates to a forum thread on this site. For this project, I will be creating a 3D environment based off of this concept art: https://www.artstation.com/artwork/4b4Kq4 My goal is to have this environment only seen from an angle similar to…
My question is essentially, what's the difference in modeling (or the benefits?) of making a copy of a mesh when it is in vertex mode as opposed to object mode? So what's different if I select the vertices and make a copy as opposed to just selecting in object mode and make a copy and join? other than the extra steps I…
>>DONE<< Calling it on this one. Learned a ton, and really enjoyed getting to know UE4. Looking forward to using it more. Onto the next one! view more on my Artstation. https://www.artstation.com/artwork/gWE8m…
This is the result of an art test I just completed today. I was to create a scene where a house is in a clearing in the woods, at dusk, with sunbeams shining through the trees. The test specified not to create any of the models myself, but to use assets I've downloaded. I mainly used the Unity Asset store, but also…
Hey, guys! I've been reading polycount for a year, looking at all of this awesome stuff here. My previous job wasn't related to game ready models, and especially to art, so now I decided to fix it) Here is my first completed (almost I guess) game ready model. AKM was created following along Tim Bergholz's tutorial.…
Greetings! I have had this minor issue for as long as I can remember in Maya, where all I want to do is copy and paste animation keyframes, in many cases for animation cycles - and then Maya goes ahead and copies the entire character rig into a new group node. This has only been an occasional nuisance, until today. Now,…
IDK if this is the right section to post this, my bad if not, there's so many sections it was kinda confusing. XD; Hello very talented peoples! I am not a game-maker myself, I normally just write stories, but I've had an idea for a possible farm-type game that has been bugging me for a while. I figure there must be a…