This is the result of an art test I just completed today. I was to create a scene where a house is in a clearing in the woods, at dusk, with sunbeams shining through the trees. The test specified not to create any of the models myself, but to use assets I've downloaded. I mainly used the Unity Asset store, but also dissected a downloadable Sketchfab scene from Flore Vanackere to use the cabin and props (he gave me permission to use these assets).
In this art test, I had 4 days to learn Unity and build a scene, and I think I did OK! If anybody has any critique I'd be more than happy to hear it.
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However the mood is great in this. It's very calming and everything fits nicely. I do agree with Alex that there is a time period disparity between some of the assets but seeing that the criteria was to not make your own stuff I can understand some time wimey stuff occurring.
While the mood is great I feel there is not enough done for story here. I believe much of what set dressing and environment art is about is getting a story across without any characters or dialogue. So far what I can gleam from this house in the woods is that it may not be used very often/ it is somewhat old due to the sagging in the roof plus the moss and debris collection on the roof. That a person is living there right now and may have brought some supplies in for their recent stay.