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polycounter lvl 3
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Geekson polycounter lvl 3
Hey, guys! I've been reading polycount for a year, looking at all of this awesome stuff here. My previous job wasn't related to game ready models, and especially to art, so now I decided to fix it) 
Here is my first completed (almost I guess) game ready model. AKM was created following along Tim Bergholz's tutorial. Silencer (PBS-1) and a scope (1PN51) was created to get used to this pipeline. While I was rendering I found some troubles with my materials. I believe that they are looking too glossy in Marmoset. Or probably they just don't look believable. Also, I have no idea how to make cool renders, set up lights and many other things, so it seems that I need to watch a lot of tutorials =\
So, here it is, 
I will be grateful for criticism and advices.


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