Good evening everyone, I desperately need help with a problem that I have had for a while and which I cannot resolve. Every time I unfold UVs it goes wrong, either they fold on themselves or they don't unfold correctly at all. Here are the solutions that I have already tried without success: Use "camera-based" or "planar",…
Going from Maya 2016 to Maya 2017 I noticed that the Unfold UVs command (UV Editor window --> Polygons menu --> Unfold) no longer re-scales different shells of the same mesh to have consistent texel scale, whether I use Unfold3D or Legacy. Has anyone encountered this bug? Has anyone found a fix or workaround? I asked on…
has anyone used this thing? it's saving me like days worth of work. it's incredible! all you have to do on your model is quickly put in all your uv seems in the app of your choice, import the mesh it into unfold3d, and the unwrap it gives you is not only practically flawless, but every single section has the same textel…
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It appears you didn't rotate the Wings mesh before capturing the checkerboard. Wings looks to have better placement of the ears and symmetry. And I don't consider automatically rotated UVs as a luxury worth the price of Unfold3D. Also, I wouldn't make cuts on a head that way. Gives bad results, and you're only relying on…
You need to incorporate UV pinning. With that, Maya can unfold shapes like that perfectly and in an instant. There is an option for it in the unfold settings (if you are using 2015 and later you will want to change the method from Unfold3D to Legacy) and you'll see it's already set to pin unselected UVs. If you don't know…
NSUV v2.1.3 has been released. Changelist: -Bug: Delete UVs, Cut UVs, Split UVs, Sew UVs and Move and Sew UVs no longer fail on multi-mesh selections. -Bug: Legacy Unfold no longer fails on multi-mesh selections. -Bug: The unfolding speed of Unfold U/V -only has been fixed. -Bug: Pre-scaling UV's (Unfold UV's) has been…
For other people looking for something like this. MIAUU helped me out with a great script, that can export and import UVW's to and from FBX and import them to the base object. Making it easy to work with Unfold3D. Though it can only unwrap the base object and not at any place in the stack. Later I also found a separate…
Hey there, I'm a beginner and after modeling a "pretty complex" house that I want to refine in Zbrush, I took a fairly long time UV Mapping it. Here's some questions that came to my mind: 1 - Is there a way to "auto rotate" every pieces so they all "face the same direction" ? When I unfold a few pieces and orient the…
Set your hard edges where you want to UV seams to be. Run a script that flattens based on those(LINK). Run unfold3d's unfold operation. Run unfold3d's packing. Cleanup as needed. Profit!