Hey there,
I'm a beginner and after modeling a "pretty complex" house that I want to refine in Zbrush, I took a fairly long time UV Mapping it. Here's some questions that came to my mind:
1 - Is there a way to "auto rotate" every pieces so they all "face the same direction" ? When I unfold a few pieces and orient the shells, they tend to rotate. This is not ideal if I want to add a directional texture afterwards.
2 - Is there a way for the "layout" to keep stacked shells ... stacked? When I layout my shells, the stacked ones are spread everywhere.
3 - Is there a way to "group shells" so when I do a layout, they stay aside? It would be really convenient afterwards when I want to texture it. To avoid having, for exemple, a part of my roof on the top right corner of my UV map and the other part of my roof on the bottom left corner.
4 - I found myself switching between the legacy Unfold and Unfold3D quite a lot... is that common? The rescale option from the legacy one was really usefull while the Unfold3D would some time give me less distortion.
Thanks a lot for your time and help !
Replies
For 4, I find myself switching back to legacy less often these days, mostly when Unfold3D is giving me bizarre results. If you need it, use it! If you're using it very often, consider changing up the marking menus so you can get to it quicker if you feel it's slowing you down.
Thank you for your answer! I will check Polyraven UV!