Hey folks, I’m doing some R&D around Substance workflows and automated texture map generation,mostly as a side experiment. In some cases (quick scans, old assets, noisy photos) I found myself missing a fastway to extract usable height/normal information before bringing things intoSubstance Designer/Painter. So I built a…
Hey everyone! I'm trying to make a procedural medieval wall material using substance designer for a uni assignment. Here's where I've gotten so far and I'd appreciate any feedback you'd throw in my way. The images consist of the node structure in substance designer, a close up screenshot in designer and preview of the…
Hey guys, i've some materials i created and refined in substance designer and some who i got from the official side to test things out. When i export these materials out of substance designer with a 2k res in all texture channels and import it into the standart shelf of substance painter it starts to get very slow and it…
Hi, I'm a scene modeler from China. I'm having some problems baking Normal maps with Sustance Painter. My model needs two UVs, and the Plane of one of the geometry is distributed in two UVs, I use the UIDM function of Substance painter to import the model and bake it. I found a noticeable seam where the Plane of the two…
Hi everyone! I’m working on a material I created in Substance Designer, and I’m running into a visible tiling issue once I bring it into Unreal Engine 5.6. I’ve attached screenshots showing how it looks in the scene. The tiling (2x2) appears especially clearly horizontally. I’ve tried making small adjustments in Substance…
Cheers thx for that, explains position of those tracks so assume legs deploy in a kinda storage position to enable travel over uneven soft ground. "Unfortunately I don't think the texturing is working very well to communicate that as I was very rushed doing it(even the pistons are completely rusted)." These 80lvl articles…
Hey Polycounters , I've finally started playing around with Substance designer in a more substantial way ( pun absolutely intended ) I'd hoping by starting up a thread here It will encourage me to keep building materials on a more regular basis. The first Sub. is a tile generator that I originally intended to roughly…
hello, i get this error when i try to export from mesh maps from substance painter. I retouched AO and Normal and need them out as they retouched but substance wont let me do it probably because they are out of their stack when they usually are when u initially bake them. Is there any method?