So I've been laboring over this for over a month now and I feel like it's ready to show. I'll post some information/construction shots later. Sorry for the huge image
So I saved a weapon in Maya LT with a Tri count of 268, when importing into dota, it complains that the count is 560, exceeding the accepted limit, any idea what I'm doing wrong?
http://rangerboard.com/gallery/displayimage.php?pid=1388&fullsize=1 how COOL is that? it's at a liscencing show in new york, promoting the live-action TF movie
Hi there, First post and first model after 3-4 years without using a 3D software (except Google Sketchup to design my house)... 938 tri's for the moment. I need to model the end of the head and then UVs...:poly122: (maybe :poly124:) If you have any crits, it could help me, so thx !
Picked up a Canon 350D a couple weeks ago, I'm really enjoying Photography.. first 'real' camera I've ever owned. Also purchased a 70-300mm lens for the camera. I know it's not standard fair for non-painted stuff but thought some of you may enjoy them... or have suggestions or crits.. I've got tons more you can see the…
Firstly I am a programmer, this is not my work, but the work of the team members behind 1944. Time for the content: Turn Tables (QuickTime .MOV Files) Hands.mov Hands2.mov Head & Hands.mov Head.mov FJ Unit German Tanker Vehicles / Tanks / Planes Weapons Characters
The model was done by MrD and I did the texture - it uses the specs of DoW and while I don't know the exact number of polygons, I can say it's about 2200 IIRC. Anyways, without further delay here it is: !( a second colorsheme is to be found here: http://www.joust3d.com/MitGas/red.jpg )! And at last the flats: I like this…
Been working on this little knife for a bit. Loosely followed the Tim Bergholz tutorial on knife modelling. Didn't want to do the exact same knife though so figured I would give this one a go cause I thought it looked cool. Still have lots of little details to put into the texturing but its coming along alright. Did a low…
Here's a selection of 2d art I did back at Castaway. These images were illustrations for in game cards. While in production, I would make about three a day, concept to finish. Speed was the primary objective here as I was the only artist making these and there was conceivably hundreds to do had the project continued. I…