The Assassin's creed 2 black edition is dead sexy, which I'm sure everyone has seen. Us state side are limited to a normal version though. Was wondering if anyone knows if it's possible to get something like that imported? I know play.com wont ship to U.S but perhaps there are services that might? I just much rather have a…
Welcome to my Dota 2 Thread (don't take any of these concepts without asking me first) Lets start with my current work a Anti-mage set High poly v.1 High poly v.2 High poly v.3 Low poly v.1 <- ignore the texture, I did those to test the uvs My lina set that i'm going to do after i'm done with anti-mage I want to make her…
I started learning blender and such in order to make my own custom maps. For starters i want to at least import some Final Fantasy models into the Workshop Tools. It was released fairly recent, and so even the Valve wiki is blank, on how to import models. I have a smd file + 3 texture pngs + rda (animation) file. I…
I'm trying to do something a bit more advanced, involving custom particles and detail maps. Most of the resources I've been looking at have been made obsolete by the advent of source 2 and aren't terribly clear in any case. There wouldn't happen to be a concise, well written guide that I've missed would there? If anyone…
Howdy folks. I thought I'd post up a few pics of my upcoming iPhone game, the sequel to I Dig It; I Dig It 2: Expeditions. As well as some art from other iPhone games and projects I have lying around. As an introduction, I have lurked around the polycount forum for years, but just now have registered an account. So hello,…
Hey guys, it is my first post in this part of Polycount. I need some advices about pieces for my first portfolio. I'm aiming into hard surface modeling (as you can see I like weapons) but I realize I can't deliver only guns, I need more variety and I'm working on it. I'm self-taught, I model in 3ds max, texturing in…
https://www.youtube.com/watch?v=xBSLEuRn0XY Best Game Art of the Week #2 is live! Thank you to everyone so much for their amazing support of this series. I've been having a ton of fun making it.
Hey all! I'm doing some personal work and I'm looking for some feedback on my topology, modelling direction, and general art direction suggestions and critique. The asset is for games, and will be imported into Unity for rendering (maybe Unreal.) The arm is inspired by an old render I made when I was 17, and will be…