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How do I compile and test my own models for DotA 2?

polycounter lvl 10
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Zeaufort polycounter lvl 10
I'm trying to do something a bit more advanced, involving custom particles and detail maps. Most of the resources I've been looking at have been made obsolete by the advent of source 2 and aren't terribly clear in any case.

There wouldn't happen to be a concise, well written guide that I've missed would there?

If anyone has any advice or resources that can enlighten me, I'd be very grateful.
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