I cannot for the life of me get this thing out of Zbrush. I've put my unity models into VRchat before, but this thing is way higher poly, like 3mil. and I cant even get it into blender without blender crashing (understandable id crash too). Ive been trying everything for like 2 days now, following tutorials but it seems…
Hello, I’m trying to figure out by what means to properly simulate a 5mm LED bulb. here’s my model as yet: So far I’ve just kind of faked it by using colored sphere lights: but I’m trying to go for a realistic PBR setup where I don’t have to use shortcuts to get a realistic LED light source/material combination These are…
https://www.youtube.com/watch?v=Rc_Eaz7Ulqg&feature=emb_logo&ab_channel=EzTutor Hallo everyone! For this ArchViz project I wanted to learn and explore workflows to make a complete visualization package including fully post-processed day and night-time renders & animations. I also wanted to explore what I could achieve with…
Hi everyone! i'm using vray for 3ds max, and i really enjoy working on this software, but now i'm stuck and i really want to know how to do this kind of texture of two different reflectives parts on the same material (like here with paper with low reflection and the writing on it with gold reflective material in the same…
Hi, vray for Maya, Corona, Mental Ray and so on have some utility that allow to "set different colors or textures when a surface is sampled by different rays i.e. GI, reflection, refraction etc" As you can see in this help pages:…
Hello guys. I have a problem with interactive and production render in vray for 3ds max. When I set lights in interactive mode and then I start production render, the lights and whole image is lighter. Can you help me please?
Hi All, I seem to be getting an issue when rendering using in Vray Next when using a surface from Quixel Bridge/Megascans. I seem to have no problem getting the surface from Bridge into 3ds max the importer seems to work as it should, simply press export in bridge and have megascans live link open in max with apply…
DAZ3D recently released a free script that does an outstanding job at converting a Genesis + clothes + Hairs into an fbx very well configured / rigged / skinned character. Some textures aren't placed properly and need to be moved/reassigned, the material editor once converted to VRay needs some manual cleaning. But it's…
Hi to everyone. As title; I have some question about sss radius map, exactly how did it work? The radius values in the material have a huge range, it's not like specular B/W, so how exactly could i use the color values in a radius map? I tried a black and white map, first trying to find a colour value similar to the radius…