Hi, vray for Maya, Corona, Mental Ray and so on have some utility that allow to "set different colors or textures when a surface is sampled by different rays i.e. GI, reflection, refraction etc"
I try to find the same tools with vray for 3ds max. I reach some results using a fresnel map directly in the diffuse tab, but i don't have quite have the same results as the other render.
Thank you for the attention and sorry for my broken english
With Arnold i have "diffuse reflactions" tab and vray Maya "diffuse texture", i try to use override mtl in vray 3ds max but without the desired result.
Because i'm stupid |: I was convinced, i don't know why, i cannot put a color or a texture in the reflect channel, i was sure that it can elaborate image only in b/w... I search for a complicate way forgotten to try again the easy one. Thanks for the answer xD
Replies
With Arnold i have "diffuse reflactions" tab and vray Maya "diffuse texture", i try to use override mtl in vray 3ds max but without the desired result.
I was convinced, i don't know why, i cannot put a color or a texture in the reflect channel, i was sure that it can elaborate image only in b/w...
I search for a complicate way forgotten to try again the easy one.
Thanks for the answer xD