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Ray Switch in vRay for 3ds Max

polycounter lvl 10
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Laurelion polycounter lvl 10
Hi, vray for Maya, Corona, Mental Ray and so on have some utility that allow to "set different colors or textures when a surface is sampled by different rays i.e. GI, reflection, refraction etc"

As you can see in this help pages:


I try to find the same tools with vray for 3ds max.
I reach some results using a fresnel map directly in the diffuse tab, but i don't have quite have the same results as the other render.

Thank you for the attention and sorry for my broken english


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