The interpolation method used to down scale the textures has an impact on how high frequency details in the normal map are handled. Here's what the various methods look like when the 4k normal map texture is down sampled to 2k. The default (automatic) sampling was used because that's just what mode Photoshop happened to be…
Hi Ladies and Gents, I applied to a company, they liked my portfolio and gave me an art test. Im about a week into the test now and Im at a critical stage that will affect the quality of my submission. There is no official NDA but I will treat it as if there was one, just to be sure. Vague summary of the brief: 1) Task:…
Hello recently i have to make a remaping form one UV to another via 3ds max. I made it throught render to texture by diffuse channel. But i have two issues. Render Setings: Defalult Scanline Render Filter - Catmull-Rom. Global supersamping - Hammersley 1) Texture that i imported into scene have slight tint diffrence…
I have a question what best dvds for texturing tutorial. I got gnomology hard surface texture but i am looking for human skin painting tutorial is there any? Thanks for your input.
Why would you need different UV channels for those pieces? You only need different UV channels when the same geometry needs different uv-mapping (like Crazybutcher suggested with lightmaps for example) - unless you mean different materials for each part. All the different maps could all be on the same UV channel though.…
@feanix, the specular texture really is just a higher contrast diffuse. I tried overlaying a metal texture but it shows through so unnoticeable its practically useless. I also planned on painting rust in once I have it spread out over a uv map. It was also hard to find a tileable good metal texture, so I planned on…
Hi guys, I am busy learning texturing and modeling and I am trying to figure out how to make 3d models of real life buildings and then adding textures to them for a flight simulator airport. However I don't know how to take a picture and turn it into a texture to add to my building, how can I do this? Specifically I want…
Hey guys, just have a quick question for ya. I have a wall in my UE4 scene that I made a substance texture for. The walls are modular so when I place them next to each other the pattern of the tiling texture is easily visible. To fix this, is it best to make a 2nd version of the texture with different parameters and then…
I had a texture that I imported and decided to edit the texture. There wasn't any definite change. So then I tried testing to see if the texture actually changed so i painted a black streak through the uv spaces. It didn't show up, what is the problem? When I rename the file output everything is fine and I can see the…
Hey guys quick question, I'm working on a enviro in UE4 and am still getting the grasp of PBR textures. I still use the original technique of diffuse spec and normal and am getting into the albedo, roughness maps. Is it okay if my environment has a little bit of both types of textures? Some props that use the original…