-My interest is less in re-creating images of the existing mechanical equipment, and more in learning what various pieces of machinery do and why they are put together in a particular way.I think this would improve my ability to create my own designs. If your modeling, sorry re-creating something like a tank or an engine,…
Hello XK9 Infinity, I'm not an expert, but I've made some character models before. It looks like you're making a next-gen character? A good concept always helps in the beginning. When you're concepting, your drawings don't have to be pretty. They just have to convey to the modeler (yourself in this case which makes things…
Hello Polycount, you guys have a great community here, I'm a longtime lurker and a first time poster. I figured I'd dump a couple pieces that I recently finished. The first piece is a mech modeled from a concept done by an awesome concept artist, I've dubbed it the Shock Box. This second piece is based off a concept that I…
Hello, I am currently working on a uni project in which i want to create a landscape. I thought it would be great to learn how to make an auto-landscape material but I've come across with some issues. Some parameters I created in a function layer don't appear in my Landscape material Instance. I also created a distance…
Hello everyone, I am in the process of creating a stylized environment piece, inspired by some Lord of The Rings ruins. I want to create a ruin that is abandonned in the middle of a dense forest. At the same time, I want to improve my vegetation skills. The centerpiece was sculpted in Zbrush. First pass on centerpiece:…
Just tested the mirroring script again, works great now. Thanks for the bug fix I'll donate tonight, that's a real help. I have a feature request, in the window that pops up with the X/Y offset half button, could we get a small button to the right that zeros out the value for X or Y independently. Often I will want to…
I've been trying to figure out a workflow for myself creating hair cards in Blender. I tried a bunch of add-ons but I'm too smooth brain to get them to work for me so through a lot of struggle and perseverance I finally managed to make something that I enjoy and helped. oh I didn't expect the images to be so big, I'm not…
Hi everyone! I'm Erza Draksya, a fantasy character designer and illustrator based in France. I create original characters and worlds using a hybrid workflow (AI-assisted generation + manual Photoshop refinement). I'd love honest feedback on my work — what works, what doesn't, what catches your eye. Here's one of my latest…
These live boolean tools are great, certainly. But, I'd say they're more suited to 3D print work and concepting. Creating production hard-surface assets in 3dsMax(for instance) is still going to be more efficient. No manual retopo step - which is a huge timesaver - and depending on what method you use you can derive…
Hi! I'm creating a face rig in Maya for my showreel using a mixture of ARKit's blendshapes and joint based systems! Here's what I have so far. Demo Video: https://youtu.be/A1MzcbM9J4k I am using an asset from Blender's public domain Human Base Meshes v1.4.0 pack as the mesh for my rig. The head model was created by Dan…