Hi! I'm creating a face rig in Maya for my showreel using a mixture of ARKit's blendshapes and joint based systems! Here's what I have so far.
Demo Video:
https://youtu.be/A1MzcbM9J4kI am using an asset from Blender's public domain Human Base Meshes v1.4.0 pack as the mesh for my rig. The head model was created by Dan Ulrich.
Roughly half the blendshapes I want to create are implemented currently. Any and all feedback is welcome as things are very much still work in progress. Specifically I am wondering if anyone has had any success with mixing ARKit blendshapes with joint based systems (and in the context of games, as I specialise in games rigging). Thank you!
Screenshots:



Some facial expression tests! Very WIP as these are only using 1/2 of the total number of blendshapes I will eventually create per ARKit's guidelines.