Hi everyone, I'm a student and i'm working on the textures of one of my Charachter for a future animation. I'm working with Maya 2017 (Arnold), ZBrush (highpoly and all textures), Xnormals (fixing bump map) I've created the normal map in Xnormals using the lowpoly model of maya (for animation) and the high poly model from…
* * So yeah basically i need some feedback for this: https://www.artstation.com/artwork/NxeXKq Textured in SP, Tried new stuff i learned on this. I am working on a simple axe now. Making simple models rapidly to practice texturing. I focused on texturing nowadays. Sorry if i did something wrong, first time posting :D Hello…
Hey, I'm new to polycount, so tell me if I'm putting this thread in the wrong place. I love handpainted textures (especially the world of warcraft style). I'm strying to get the right look for a long time. I just wondered what some of you thought about the texture, but especially what you don't like, so I can improve.…
Hello, I tried to make patch of nature that felt nostalgic and fairylike. I was inspired by the latest King's Quest game, and I wanted to achieve a handpainted but more realistic and non-cartoony feel. Therefore I painted all textures with watercolors on rough paper. I used some brighter gouache to paint grass or make…
I have this really annoying problem with max viewport textures showing up looking 8bit. It only happens when I run max with opengl, in direct3d it runs fine but it limits my viewport sizes. I never had this problem before, but since I reformatted my laptop I get this problem with max, here is what my textures look like: I…
Thanks for all comments/feedback and also Sorry for the late reply, I finally got around to finishing the Texture or attempting to(first time texturing a realistic human). The tools I used were 3ds max and I didn't use a displacement map but instead I used Xnormal for a normal map. For the skin texture I used the SS skin…
Job Description: Creating textures for game assets in 3DS Max, Maya, Zbrush (or equivalent) and Photoshop Interpret client brief to arrive at a clear understanding of work requirement Deliver files as per client specifications / best practices with regard to file naming, folder structure etc. Requirements and Skills:…
So i'm fairly new to the whole texture world and after teaching myself a lot of modeling, i need to now start on some texturing. However i've heard about 3D painting apps which are done just right on the model instead of getting the UV and exporting and importing etc. And i'm just wondering if there are any differences…
This may be a noob question but... do you know a quick way to tile a texture in Photoshop, easily controlling repetition amount, rotation, offset? Visually, this can look like tiling a texture on a 3D plane in any 3D package :) Photoshop Fill Patterns are slow to use and you can't quickly change…
The interpolation method used to down scale the textures has an impact on how high frequency details in the normal map are handled. Here's what the various methods look like when the 4k normal map texture is down sampled to 2k. The default (automatic) sampling was used because that's just what mode Photoshop happened to be…