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Patch of Nature: Analog watercolor textures

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ralphosn vertex
Hello, I tried to make patch of nature that felt nostalgic and fairylike. I was inspired by the latest King's Quest game, and I wanted to achieve a handpainted but more realistic and non-cartoony feel. Therefore I painted all textures with watercolors on rough paper. I used some brighter gouache to paint grass or make retouches on top of the layers of watercolor. For the non-tiling textures I printed the UV’s out and painted on top of them. Then I scanned the textures in to make small edits in photoshop, i.e. light variations from a leaf, and I applied them to the model in 3dsmax.

These are the results so far:
model


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