Thanks for all comments/feedback and also Sorry for the late reply, I finally got around to finishing the Texture or attempting to
(first time texturing a realistic human). The tools I used were 3ds max and I didn't use a displacement map but instead I used Xnormal for a normal map. For the skin texture I used the SS skin shader from Max and also Zbrush's zaplink and bodypaint for some touch up. I used hair planes instead of the hair mod because it's torture to render. I feel like I need to work on the lighting a bit, other then that feel free to leave a comment. Thanks
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awesome !
I tweaked it a bit
:O
looking good Andrew!