Here is my finished styled factory building. It was very fun to learn how to paint in a cartoon style. I started in maya and then I did some more detail in zbrush and then painted it on substance. All of the renders is in Marmoset. The polycount is 18398 tris. I am happy to hear any feedback.…
Hello everyone, I recently got back from a game developers conference out in Troy, MI called Interfaces (hosted by IADT Detroit). After a day of recovery, my brain finally felt up to typing all my notes up so you guys could all benefit from them. It was a very interesting conference with a lot of great speakers from…
You can find the actual pack here --> https://assetstore.unity.com/packages/3d/props/boardgames-asset-pack-183357 Features: This pack contains a variety of boardgame assets and elements that are optimized for customization. With this pack you can recreate or make your own boardgames and prototypes. Most elements can be…
Hi. I've looked over the site for information on face weighted normals. I've come across some old depreciated tools and some newer ones that don't offer whats in other packages. https://polycount.com/discussion/183993/maya-free-face-weighted-vertex-normals-tool This tool seems to be the most recent but applies bevels to…
Another day another fucking quality developer gone. Unless of course this is some horrible joke. [ QUOTE ] An email advertising a fire-sale at Troika has been posted at several gaming forum sites over the past few days but the authenticity was questionable and we waited for further news. RPG Codex is pointing out a post at…
Will leave it up to the individual artists to post their own images so links for now, and this is just the tip of the iceberg, we have tons more to show over the following months :) . Character Art Liz Edwards: https://www.artstation.com/artist/lizedwards Baj Singh: https://www.artstation.com/artist/baj_singhKai C Du:…
This will be the thread that i will post to from now on. Mods thank u for being patient with me. Was feeling inspired and started this animation tonight. Here is the blockout. This means the key story telling poses only. Its a tribute to the movie tangled, an amazing movie, and one of my favorites. From this step i will…
Wasssuuppppp peeps. Just wanted to throw up my new animation blog. Gonna put up animations as i complete them with my process of doing it. These are just animations im doing on my freetime to strengthen up my skills in areas. Working in games has my acting animation weak, and action stuff strong. So im staying out of my…
In case you haven't seen it, lots of upgrades in June's UDK Beta: * Skel. mesh UVs * Improved bloom * New HUD tool * Custom normals Click through to see the entire list of updates... Oooh, multiple UVs and vert colors... I can't wait to see what Polycounters come up with after they get their hands on it! Vertex Colors and…