Hi, I'm practicing my hard-surface modeling skills, making a sci-fi gate. This is inspired from a concept art of Paul Richards (autodestruct.com). Any feedback will be welcome! 521 tris (openable doors) 2048x2048 diffuse + specular + normal Modeled in 3ds max Bake in xNormal Textured in Photoshop Rendered in Marmoset…
Kicked off a new project today. I'll post updates whenever I get a chance to work on it. I'm still in the very early stages so I would love to see any references or ideas that you think I could incorporate. My current references include generic sci fi and whatever comes out of my head :P
I wanted to start a thread i can update as i progress. Theme is a sci fi lab. Working off a few pieces of concept that im merging. Using the laser from the global agenda piece and the layout for the room from this piece i found during a search. Going to end up being some kinda of laser testing facility
I'm working on a energy shotgun. Currently it's not conveying too much "sci-fi" I think I'm going to have to remake and have a separate texture set for the magazine. For right now here is where I'm at, critiques welcome
Here's a Wip of a Sci Fi environment. I'm just blocking it out in Max at the moment. I'm keeping my snap on and going for UDK proportions as much as possible (powers of 2) as I'll be assembling and lighting it in there eventually, and I want it to be as modular and as efficient as possible. Will post some more as I go...…
Making a sci-fi corridor for my portfolio and this is the concept i'm working from and here's a dirty render I'm currently unwrapping the big hatch door but i've come across a problem, I've been straightening UV's on some parts so it's easy to texture and so any diffuse information conforms with the shape but the uv…
Hey so for the next couple of months starting from about next month or so, I'm looking to model a game environment based off of some awesome sci fi concept art. Was wondering if anyone could recommend any particular pieces or artists, preferably something that hasn't been done before. I probably shouldn't be so picky, but…