Hey everyone! I've had the chance to land my hands on Unreal Engine 4 awesomeness, so this is the thing i worked on to play around with the new material, particle and blueprint tools. The whole train is approximately 150k tris. [ame=" http://www.youtube.com/watch?v=rS-rv5pD9Bs"]Stephenson's Rocket in Unreal Engine 4 -…
as has been mentioned in the other baking threads: What is your final output target? Is it max or a game engine? If its max, then bake in max. If its a game engine, then see how it looks in engine first, then see if you need to change things.
Theres not really much in it hardware wise, so you should be OK - however I would advise building this directly in the Unity iPhone engine, not the Unity engine, otherwise you will in for a serious shock. (lots of Unity functions are simply not available between the engines)
No! I spotted a flaw in the engine - the smoke from the explosion doesn't cast a shadow! (only the debris) hehehe Honestly though, I hear nothing but the highest of praises for Unreal Engine 3. I wouldn't doubt it in the least that the engine is capable of shadowing like that.
Kevin as always your work is amazing and such great inspiration. Those engines are pretty crazy looking. Were they based off real engines or did you just start making up things that seemed like a more sci fi version of an engine?
you kind of can't but also kind of can the main texture is just a simple color for the outline it looks like they're using a duplicate of the mesh where it has been expanded, has flipped normals and a flat black material. if you google for toon rendering you should find some nice examples. Which engine are you planning to…
While knowing the basics of engines helps quite a bit, I haven't worked with any big name engines yet and the problems we face are the same things that the engines dealt with years ago. So if you know an engine really well it can help but you probably won't encounter the problems that they've already tackled, problems that…
Wha..? iD made quake 1,2 and 3, and made a new engine each before they made doom 3 and it's own engine. Once DNF is released, they need to have a special edition that includes all versions from previous engines, I still would love to play the version I saw a trailer for on the Unreal Tournament engine from over 5 years…
not too sure about that, I'm sure you can trace Frostbite 2 all the way back to the Refractor engine in '99 or at least back to Frostbite 1. I'm not doubting the DVD, most programmers will be involved with rewriting major parts of an existing engine until it becomes a new engine for their studio. For example: Unreal 2…