Hey OnionCake! I am a sucker for hand painted textures and I think up close it looks great. I don't have any harsh critique because I am a beginner myself but I can point out what I noticed right away and that is that the texture does not successfully tile vertically. If this wood was being used for bridges or a walk way,…
So I'm not entirely sure if this is allowed, but I was playing around with an MPQ editor on the Diablo 3 mpq files and wanted to try extract the textures for study. I managed to extract them as .tex files just fine, but haven't managed to find anything to convert them to DDS or TGA. I've tried the 'D3textureconv' tool but…
Hello Polycount, I'm having trouble with Renderman, the textures I applied are rendering fine but they are not showing in the Maya viewport. Simply changing the colour slide bar does not show either. Pressing 6 does not work. I tested with Lambert and PxrSurface material and pressed 6, the object with Lambert shader shows…
Hello, I been trying to learn from GTA 5 so I can create optimized artwork. I am curious on the road texturing. It seems like they use one texture for the curb, one texture for the road, and a third for the sidewalk, tiling them individually as submesh materials. I don't get how they are doing street marks and other random…
Hi all, I've got a quick question about Diffuse texture maps. I have been using JPEG images for my Diffuse textures, and the program I'm using for 3D Modeling is Maya. Is JPEG a good/decent image format to use for Diffuse textures, or should I be using a different file format? I'm not sure if I should be using a different…
just multiply over your color with a generic detail texture. Personally, I'd recommend a different approach than a sphere mask for that though, just import a clamped (make sure you clamp the UV wrap feature in the texture itself.) texture of the moon if you want a texture defined moon, and scale/reposition/brighten it in…
Hello everyone, I just bought my fist graphics tablet and decided to make my first hand painted texture. I dont like how the texture turned out on this model, what can I do to improve it? Thank you. PS: I posted on the Dota 2 thread because the game uses hand painted texture, if I posted this on the wrong thread. I am sorry
Hello, I was redoing the topology of my Jak redesign because he wasn't game friendly and I decided to make it my first try at hand painted texture. Redid the topology of most of his parts and put everything on one texture set, besides his hair. i've been texturing for the past 2 days so I need a break and some fresh eyes…
I saw many examples for splitting a weapon into multiple textures,and it is a totally usual thing in environment art (buildings, big objects) but I would say you already use 4k which must be enough... A FPS weapon usually takes the 1/6 space of the screen in game and even if we use full hd resolution , the weapon gets…
The Contract Texture Artist will work closely with the project’s Art Lead and Game Director to create exciting, lively art pieces for Armature’s latest project. The person in this role will specialize in photo-sourced and/or hand-painting realistic texturing. The artist will not have to specialize in PBR for this project…