Hey everyone This project probably won't last long but I wanted to post about it anyway! I'm making the F Ray from Futurama (S2E04). I'm probably going to run it through DDO to bring it into the "real world" but I may also hand-paint it. Here's what I got: High poly:
If you like working on phenomenal projects, collaborating with great people, kicking back during monthly social events and free lunches on Fridays..then the Third Floor is looking for you! Since its inception 10 years ago, The Third Floor has worked on Hollywoods biggest blockbusters, contributing to over a billion…
As part of Inktober, I posted these in the relevant thread Polycount a while back and people seemed to like them so I figured Id share it with the rest of the forum :) I drew these as a sort of travelling journal for the main hero of the game, as if he was taking some time between resting dying at bonfires to sketch out…
Sometimes retopology is painfull and boring, UV master and Qremesher sometimes doesn't give desired result. this just one other way to do model in zbrush, hope you like it- Cheers [ame=" https://www.youtube.com/watch?v=j7NM86ift94"]Dynamesh projection - YouTube[/ame]
Hey guys, Here is one of our last project that we have done for Pixelz Studio. This is all done in UDK. Tell us what you think and visit our website if you want to see the breakdown and more. Cheers :D http://pixelz-studio.com
Hi, This is my first post in the forum. I'm just starting out in the 3D world. This is a small concept-project I worked on for a competition over at my institute. This is a concept DEMO only. It is called DARWIN. This is the OST version - [ame] http://www.youtube.com/watch?v=1qoX_EKwzus[/ame] The FX version -…
Hey guys, I thought I would share with you a project I did at the start of the year which took quite a while but think it turned out pretty well. I took my own HDRI and backplate and then rendered it in Arnold Renderer. I used Maya for the creation of the car and then composited it in Nuke. I hope you like it, comments…
So I'm starting on a workflow with Mari, and in Mari they use Offset Uv's all the time. Calling it patches, while this does work great it is no very friendly for game engines. So I'm curious does anyone know of a good technique to project the various texture maps from an object with multiple parts in different UV offset…
Hey guys, looking for some crits on this new project as I do it. First, here's my simple turntable I doodled: Here's what I've got so far: What I know needs to be done: -Fix the crotch (Way too wide) -Make the head -Add details to collar and arms Critique would be greatly appreciated! Thanks for your time.
I have two meshes in the same spot. Attempting to grab SOME of the detail from one of the meshes to put on top of the other. The ZProject tool seems to require both models to be active to use. Unfortunately since both these tools are in the same spot. I cant tell what I'm doing. Is there a way to have the "clone" layer…