Hey everyone
This project probably won't last long but I wanted to post about it anyway! I'm making the F Ray from Futurama (S2E04). I'm probably going to run it through DDO to bring it into the "real world" but I may also hand-paint it. Here's what I got:
High poly:
Replies
I'm not sure how closely your following the reference but it looks like the glass should be pushed in a little bit further and be a bit curvier as well. If the green part is supposed to be glass I think you should try making it transparent and model the parts behind it too as that always looks a lot better more convincing than making the glass opaque.
Other than that it looks like a pretty solid start.
Hey, thanks for the feedback. Yeah I have a tendency to make my edges too sharp. I'll soften up some of the areas that will probably cause trouble. The rectangular pieces that make up the grip area are at a 45 degree angle so those will bake just fine. I think the big problem areas are the little plates and flanges.
Nice catch on the lens, definitely needs to be adjusted a bit. It's hard to get the same curvature at the appropriate depth; the perspective isn't perfect in the reference image.
There are also parts behind the glass, I just forgot to have it transparent for the screenshot
Good idea! Maybe I'll also make it to where the F-Ray is looking through part of the can at the winning bottle cap inside.
Thanks guys
Decided to keep the textures really simple, I didn't want this to drag on for long, just something fun. Rendered in Toolbag 2