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Projecting Offset UV's

So I'm starting on a workflow with Mari, and in Mari they use Offset Uv's all the time. Calling it patches, while this does work great it is no very friendly for game engines. So I'm curious does anyone know of a good technique to project the various texture maps from an object with multiple parts in different UV offset slots to an object with everything in just one map.

Replies

  • jgreasley
    Hi,

    First off, there is no requirement to use patches in Mari. It just happens to support them very well if you want to use them.

    If you do decide to use multiple patches and want to transfer to a single path, the texture transfer tool in 2.6 will do just that for you.
  • VisceralD
    Unfortunately my school has not upgraded yet, and I can't afford Mari at home yet. Do you think that its more efficient(meaning less computer intensive) to work on one model with 4 patches of 2048x2048 or just use one model of 4096x4096.
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