Hi there, I'm moving away from using the Quixel suite as I'm getting a few too many crashes lately and have become increasingly impressed while using a trial of Substance Indie. My question is though, for someone that has relied on using something like NDO to create normal information, how can this workflow be adjusted for…
if anyone can help it would be greatly appreciated, ive posted on multiple forums and they all give the same answer which doesnt fix the issue. every time i bake a model i always get bad artifacting on the normals. ive never had this issue before but now every model i bake out always has this issue. the issue is that there…
Hmm, I'm using an ATI Radeon 9800 Pro, with Ben Clowards HLSL shaders, and the normal-maps display pretty much perfectly for me. I haven't seen banding on normal maps, and no obvious seams along UVs (although sometimes this is an inherent problem with normal maps?). I wish there was better support for different display…
Not sure what the terminology is in Blender 2.8, but can I somehow lock the custom normal (created by Auto Smooth or Edge Split), and maintain it on mesh separate? For example, say I have a pipe shape (before mesh split): (after mesh split) the normal inevitably changes: What I am trying to do: split the mesh, but maintain…
I follow the official tutorial to make my textures compatible with Unity, but unfortunately this strange tiling appears on my normal map. It is only visible when the material is shiny. What could be causing this? That flat surface is only made out of 2 triangles. Normal map itself when looking at it in photoshop is clear,…
Hey guys! I recently made the switch from Blender to Maya LT so I've been in a constant purgatory of technical issues for the past few days. I'm pretty experienced with Substance Painter so I didn't expect to run into issues there but here we are. When I try to bake a normal map from my high poly mesh created in ZBrush, I…
I was trying to use the bake setting in substance painter, but then i ran into a problem. I was not getting my normal bake for the top side of my chest model. I have both of them overlapping each other in Maya in the same space. Here is image of the problem. I have been trying to change the max frontal distance and the max…
I am hoping to identify the following (4) things: #1. The best workflow, presumably between something in Blender (can blender paint normal map widgets?), Substance Painter for instancing premade features onto texture layers (consisting of normal map etc). The following is a good illustration I presume for the workflow…
Hey everyone! At the start of the new year I wanted to dedicate time to working on a large-scale project. I decided that I would take the workflow from Cold Iron we have developed and try to apply it to a Next-Gen asset. Next-Gen in this case for me would be anything Xbox Scorpio+ (excluding PS4Pro, X1, PS4). I wanted to…