I follow the official tutorial to make my textures compatible with Unity, but unfortunately this strange tiling appears on my normal map. It is only visible when the material is shiny. What could be causing this?
That flat surface is only made out of 2 triangles. Normal map itself when looking at it in photoshop is clear, yet inside Marmoset and Unity you can see my surface is split into smaller rectangles. I must be missing something in the process of making that normal map compatible with Unity, but what?
Thanks for help!