Hi, I've spent a long time modelling an MX5 from scratch by referencing blue prints and photos I've taken of my own car. But I was given the advice to use perspective match to make a basic silhouette and get the curves and form right. Before breaking the model down into panels and smaller components. So now I've decided to…
Hey new to modeling but wanted to get some pointers on something. I feel like I got most basic low poly modeling stuff down, but sometimes I see models that are slightly higher poly but way lower poly than something made in Zbrush or with dynatopo in Blender. Stuff like this:…
Hello there! I am a student who is about to finish my 3d modeling course and I am preparing my portfolio for a game company. So.. I'm having trouble in understanding how a low poly model (with different pieces/parts) can be baked to the high poly using the projection modifier. How do I make sure that the different parts of…
Hello art world. I am a 3D environment prop modeler specializing in game engine projects. My goal is to add density to my portfolio, send me a task! I am willing to either build models from scratch or complete existing assets by uv mapping, texturing, rigging, or fixing up topology. Here are some samples of models I have…
I remember reading that the best subject when painting or drawing is yourself. I'm a student and I've just created my own face, using 3Dsmax and Zbursh then I've imported it into UDK. I'll try not to spam you with lots of images so I'll keep it simple. Also I'm not keen on posting images of my own face, for personal…
Just wondering If anyone could help me. I have to model a series of bags for a university project and have no idea where to start. This is what I had in mind: A bag on TurboSquid and the order 1886 bags done by Alec Moody: http://www.turbosquid.com/3d-models/3d-model---nike-club-team/683067
Hello all! Working on a player model for Tesseract. I've mostly finished the base model. I'm not quite happy with it, particularly the helmet. The profile is ok, but face view doesn't look right. Any advice or critique would be much appreciated! OBJ Model Export: http://www.snieb.com/player_model/player_model_01.zip…
Hello! We are seeking a character modeller for our Unreal Engine 4 Horror Game, the Vale. We are looking for someone to work with our already modelled demon. The task will include in depth texturing of our model, to achieve realistic results. If interested, or if you would like to more, please contact me at…
I'm making a game asset humanoid model, would like some critique. It's under 10k tris. The model will be rigged, and although I kept topology in mind, there's always something to fix. I'm always looking to improve, and who knows, this model might break when I put it in engine. Thanks in advance for any advice!
I need exactly like this model with the animation https://sketchfab.com/3d-models/disco-ball-animated-b949297d4ecb48a89ea3544621c999c9 Final model I need in .fbx, .glb and.usdz formats