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3DS Max 2019: How to use Perspective Match for Vehicle Modelling?

Crazy Old Dave
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Crazy Old Dave polycounter lvl 8
Hi, I've spent a long time modelling an MX5 from scratch by referencing blue prints and photos I've taken of my own car. But I was given the advice to use perspective match to make a basic silhouette and get the curves and form right. Before breaking the model down into panels and smaller components. So now I've decided to model the whole thing again from scratch. x'D
However I can't figure out how to best use this tool in relation to my work. I see people using it for architecture and match the perspective lines up very easily. I can't understand for my workflow if I need to match to the outside world to ground the perspective or if I need to match it to the car which isn't easy.
As such I can't trust what I'm doing but I can't not model using this tool because every other way of vehicle modelling feels wrong to me now. Any advice or feedback would be really appreciated, thanks :smile:

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