CHARACTER RIGGER Do you possess that rare blend of art and technical talent? Do you possess intimate knowledge of the human anatomy that you can call upon to create realistic skeletal rigs? Can you create rigs accurately in a timely manner? Are you knowledgeable about the Maya API and can create tools and MEL scripts? The…
Hi, My name is Karim Ahmed. I am a 3D Rigging Artist with 9+ years experience in Rigging/Animation/Simulation(Cloth & Hair) for games and also for production. i already helped delivering 4 games as the main lead rigger: 1-Battle Draft (mobile - UE) 2-X8 (VR PS - UE) 3-Newganymede (PC Web3 - UE) 4-Trinity Fusion (PS) and 4…
What to CreateA fully-textured character model of your favorite League of Legends champion/skin * Take any champion in LoL and create a high-poly sculpt (optional) and low-poly fully textured model Things to keep in mind
* There are no hard limits on polycounts but efficiency is appreciated: use your best judgment and make…
I was about to do a character in order to be able to follow the UE4 tutorial called "Setting Up a Character" (to be able to move inside my environment) so I may as well join this challenge and use him as my movable character :) Only thing is, I am still noob when it come to characters,so if you guys have any useful link to…
Hey polycounters, I have decided to start a big project. I've done a couple of characters and small scenes recently and they were fine, but this time I really want to push myself to the limit. I will design and model a character from scratch. I have a pretty clear idea of what I want to achieve with this project. When I…
Hey guys! Some of you may have seen my DmC cut scene WIP and I thought I would post this one up now so I can keep updating the two treads individually. These are my two main animation projects using markerless mocap at the moment so expect more updates. Here is some current WIP of a playable character in UDK. I am going…
Hi everybody, I created a character and it's fairly low poly. I want to to rig and animate it. But it needs some detailing. This the look I'm going for: http://buck.tv/#/work/project/17592/bankwest (the character on the bicycle) What's the best way to approach high res. zipper (and pockets) for animation? I can easily…
Greetings people, how are you ? This is my first post on the site, though I've looked into polycount as a sourece of information and inspiration before. In that regard - could I ask you guys and gals for some critique on my character sculpts ? A little background - I've been doing character work in ZBrush for about…
Hey Polycount my name is jason and I am apart of the character art team at TRS and I worked on Evolve. I'm starting this thread to share images of work we did on the game. We'll add images as we get them and as the new characters are released. Also here's the Link to all the images on the TRS forums I worked along side…
Hey guys, I want to start retopology of my character, but I have some questions first that I would like to see answered:) If I have belts strapping my character's body in various places, would it be a good idea to merge them and the body together in low poly? Or it would be better to have them as separate meshes? If meshes…