I'm curious; I know that these games are flash games and I know that flash is heavy on vector objects but I was wondering if anyone has tried this style inside of Maya? I wonder if you can make 2D-ish characters using only polygons (ie: vector style).
I'm new to Polycount so I was kind of already halfway through this model when I joined. Just looking for some feedback and tips so I can apply those ideas to my next weapon. All done in 3Ds Max and rendered in scanline.
Hi, I'm working on a few weapons and creatures for a standalone mod (using the darkplaces engine) called "Contagion Theory" website here:- http://mods.moddb.com/7789/contagion-theory/ Anyway heres some stuff so far:- More updates soon...
Hello polycount, Finally getting on and posting something, instead of just lurking in the corner :) I'm an environment artist by trade, but I love doing Character stuff outside of work. So my anatomy and sculpting may need some help. This Character started off as a Zsphere head, based loosely off one of Carlos Huante's…
Hi everyone. My first post, yay! Just "finished" a character and wanted to share it. Even though I say it is "finished" I want comments, so I can carry the lessons with me to the next project. Hi-res versions of ludo is viewed here peterstrahle.com Workflow and more info i viewed here techniart.blogspot.com
Project done for collectibles with the mentorship of the amazing Igor Catto, at ICS school. I was greatly inspired by the works of Marco Plouffe, Cedric Seaut and Nikolay Georgiev. Tried to depict hybrid humans, with artificial bodies and shared minds. Hope you all enjoy! If you went troutgh all the post, thanks a bunch!