Hi everyone. My first post, yay!
Just "finished" a character and wanted to share it.
Even though I say it is "finished" I want comments, so I can carry the lessons with me to the next project.
Hi-res versions of ludo is viewed here
peterstrahle.com
Workflow and more info i viewed here
techniart.blogspot.com
Replies
Hair is most convincing...
Agree on P442 about the face though.
Thank you for taking your time to comment, I hope this will get me closer to target. I darkened the red channel on the diffuse, and just slightly darkened the other channels. I darkened the specular somewhat too.
Previously images updated.
I think the eyes need to be a bit closer together. His forearms in the references I could find seem a bit bigger than his upper arms.
Anyway I'm not sure comments could be carried over to a new project could they? They would only ever be specific to this model.
I think he needs more detail. I hate to say it, cuz i'm not good at detail, but the origional is CUT UP, with some dark lines in it. yours is comming off more smoothly. it could be the render that's flattening it out, but if that's the case, and you DO have detail in there, I'd punch it in the diffuse.
Thank you all for your support!
Rick Stirling: Removed lots of hair on the chin but kept some because it creates a smooth transition between the chin and torso. Made horns and eyes 120% larger.
Calabi: Moved eyes closer together. You are right of course that the comments I get is specific to this model, but, now I learned the hard way that I suck at judging sizes of things when it comes to character-modeling. So now I now I have to ask people earlier about this matter.
Lessons like that is something I can take with me onto the next project.
The forearms will have to wait, because I will have to re-render all the hair-passes again and with my rig it is a pain in the donkey to do that. New and better hardware is on the way!
GCMP: Thank you!
John Warner: You are absolutely right, I will see if I can make some magic happen with the normal-map.
Images above updated again.
How did you set up the lighting/specs? If you look at the ref-pic you can see that the hair reflects alot of light(rim-light) but the face is pretty matte but still got some specs.
Wondering 'cause your render is pretty much the opposite, face is all glossy whereas the hair is all matte.
Also agree with Warner, needs more wrinkles not only in his FEJS but on his h
qzl: Hehe, so you are also a polycounter. I dimmed the headlight when rendering the hair because it created some artifacts in the hair, but you are right it looks unnatural. I switched back to the first render again.
I think I was overall to careful when adding scars and wrinkles to the character. I think I can fix it.
ralusek: Yes, it is quite a challenge. I started this project mostly because I wanted to try out ZSpheres, texture painting in ZBrush and Hair n Fur. And of course, because I love this film. I grew up watching this one and "The Never Ending Story" lots of times.
His nose should also be further down toward his mouth.
Really good job though, and the few tweaks you've made so far have really helped.
It's only Foooorever, not long at...oh, sorry.
You did a great job on this, really really great job.
odium: Thank you!
Added some more wrinkles on his face and added some more detail on his horns. Above image is updated as usual.