Shalom! Need ur help. With SDK terrain layer painter system. 2nd layer dont want to blend properly, take a look: I know about road tool, but it happens with any texture/layer. If Im painting grass (1layer) on top of deafult grey layer, everything is fine. But when Im going to paint another layer on top of 1st layer, its…
I've used blender to animate someone doing a forward roll, when the animation finishes the character is now rotated a full 360 degrees from the start and when it blends back to idle it glitches for the duration blend as it rotates back to 0 degrees. Any ideas for solutions?
They boys over at Crytek had a GDC session where they talked about "Spherical Blend Skinning." Basically it's a skinning method that takes into account an underlining muscle or bone structure so that the mesh doesnt collapse into itself. My question to you is, have you heard of "Spherical Blend Skinning," and have you…
I was considering cutting out a step of sculpting seams for some pants with some alphas I have by just using the alphas in SP. However.. I do not think there is a way to blend alphas like there is in Zbrush? IE if you have a square alpha with the outside information all one color so that it'd be flat, and the seam…
Hey guys, Working on a simple material for a scene and having a bit of an issue with the blend. When you get closer to the mesh (see gif below) the top material fades out. Been troubleshooting it for a while but not had much luck sorting it yet. Blending the two with a MatLayerBlend_Standard and using a World Align Texture…
Hey guys, I got that shader of doing 2 blends like Uncharted 2 does, and I have the shader working fine. But what if I want to add another color vert channel for doing another pass? So... I did try too, but whenever I keep adding lerps unreal gives me some weird shapes going on. It's kinda powering/clamping the verts…
I was watching a talk by Stephen McAuley, technical director at Santa Monica Studio discussing their approach to game editors and how they use Maya as their game editor in conjunction with their engine. https://www.youtube.com/watch?v=G5VeATrOST4&t=2684s Apparently there are many benefits with working with Maya as a level…
Tomorrow I am going to see if I can't clamp the colour gradiation some how. I am not using texture maps so its not a 'texture blend' which I could just apply a blend mask to. Virtuosic (Ryan Smith) recommended I look at Multiply and Clamp to achieve that. Edit: I can do the top blend, thats default. I'm going to see if I…
Hello! I'm currently looking for VFX tutorials similar to this: https://liamandrews1.artstation.com/projects/8BXOZQ I really loved how the author showcased step by step, enabling/disabling elements of the composition, as well as showing the entire composition blending togeher. It was possible to see all parameters and…
Hello every one, I posted this question in another thread a while back, however I have yet to receive any answers so I will try again. I made a quick head model to test the blend shapes on, seeing as how I had trouble with that tool on another model of mine. At first it seemed that work fine, however I later discovered an…