Hey guys, I got that shader of doing 2 blends like Uncharted 2 does, and I have the shader working fine. But what if I want to add another color vert channel for doing another pass? So... I did try too, but whenever I keep adding lerps unreal gives me some weird shapes going on. It's kinda powering/clamping the verts instead of the pixels.
Anybody have any idea what that could be? Or if it's not possible to do 3 inputs blend that way, is there another method?
Replies
Try painting in Red and Then in Green and see which color 'runs' away from the other color. Select yellow, and (IIRC) it should pull back the Green towards the Red value.
The only problem with this is 3 texture blend method is that your can run out of texture space very quickly (current limit in UDK is 15 samples IIRC).
I'm at home at the moment, but whenever I get at work I will get a screenshot of the material.
And yeah, a SS of your material would help