Hey guys,
Working on a simple material for a scene and having a bit of an issue with the blend. When you get closer to the mesh (see gif below) the top material fades out. Been troubleshooting it for a while but not had much luck sorting it yet.
Blending the two with a MatLayerBlend_Standard and using a World Align Texture on the moss material function.
Replies
Had a negative value going into a lerp node that was causing this.