Alright! Such a long time since I posted anything. Fun to have a project going again! I'm wokring on a rock cliff generator in Houdini with the end goal of making something that's game ready and setup for texturing. It's a portfolio project for school (studying technical art) and I'm very new to the software. The idea came…
Hey! This is something Im working on during my free time. Im just a Student currently doing my internship so my stuff is probably not in the "wow" category but i thought I'll share it anyway ^^ Everything is quite WIP but some feedback would be great on how it looks so far :) the ground texture is just a placeholder I did…
This tutorial rocks! I've always taken rock sculpts for granite. I guess you might say that part 2 to part 3 ended on a...cliff hanger.. well I tried, rock jokes are too hard. Looking forward to part 3 if you do decide to finish it up :P, regardless I've learned what I wanted out part 1 and 2 hopefully you continue doing…
In my experience those rocky textures from examples like those are repeating like hell and nothing helps to cover/hide it. For some reason SD is not quite comfortable to make anything bigger than 4x4 meters . And they are always missing something. Proper dirt/twigs/moss/twigs accumulation which both SD and Alchemist often…
Recently I've been experimenting with procedural modeling in Blender, specifically with Displacement and I've found out a great way to create procedural rocks and cliff I saw THIS 3 min tutorial and it set me off into a rabbit hole. I created a base shape for my cliff or rock and then set dynotopo to a high detail to have…
Hi everyone, I've been working on polypainting some rocks for a tileable wall texture. What I'm trying to achieve is those nice crisp highlights you see on some Zbrush derived textures, for example: Credit: Marie http://pixel-butterfly.blogspot.com/ What I'm wondering is, do you get a very small brush in RGB mode and…
Hello, I am in the process of creating content for the unreal marketplace and beyond. My project is to make a collection of realistic rocks built in Houdini. These rocks are for use in games and real time environments. So far I have 5 cliffs built. My goal is to add some mountain meshes and boulders as well as small…